Simutrans – Construction strategy Guide

Alen Milincevic


Table of Contents

Foreword

Foreword

What is Simutrans? It is a very good transport simulation game. It comes in many Operating System flavours (Windows,Linux) and a few graphic library flavours. Up to date, it is very stable and relailable.

This is an very advanced guide to transport concept of Simutrans with practical tips to optimize your transport network, once it grows big. For really big networks, there are many challenges, if it should operate effective. If you want a basic guide, this is not it. Please read some other beginners guide. On the other hand, if you have already a big transportation network, the tips here might be usefull. This is a very specific tip collection. The main point is on traffic flow, and on the game objects. This covers topics, which I needed, and could not find anywhere else collected on one place. It also covers topics, which were not really explained enough in my sources for this tutorial. So, throught my gaming expirience and the sources on internet, i compiled this advanced guide. I hope, it will be usefull to you, as much fun I had writing it.

Inteligence is the art of finding a solution in unkown and new situations.

Inteligence is the art of finding a solution in unkown and new situations.

This text is mostly based on Simutrans 88.01.3, but the most tips are generic, so it can be used also for older/newer versions.

The basic of any transport is the pathfinding. In the meantime, the version 88.02.1 has also arrived. This tutorial applies also to this version, and generally probably to the future ones.

Update to this manual has been made for the version 99.04.2. which in the meantime features an other signaling concept (PBS, path based signaling), and also an underground mode. For 99.17. The update regarding moding has been done, althorough most of it is valid for previous versions.

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KESL/stConstruct (last edited 2009-01-03 18:07:23 by jeff)